/* chaosstar.pov */ #macro chaosstar(cTheme,pTheme) merge { sphere { <0,0,0> 0.42 texture { cTheme } } #local i=0; #while (i<(45*8)) merge { cylinder { <0,0,0> <0,0.75,0> 0.065 } cone { <0,0.73,0> 0.17 <0,1,0> 0 } rotate <0,0,i> texture { pTheme } } #local i=i+45; #end } #end /**/ #include "metals.inc" camera { direction <0, 0, 1> location <0, 0, -2> up <0, 1, 0> right look_at <0, 0, 0> } light_source { < 9, 9, -20> color rgb <1.0,1.0,1.0> } light_source { <-9, -9, -20> color rgb <0.3,0.3,0.3> shadowless } light_source { < 9, -9, -20> color rgb <0.3,0.3,0.3> shadowless } light_source { <-9, 9, -20> color rgb <0.3,0.3,0.3> shadowless } chaosstar(texture{T_Brass_3A},texture{T_Copper_3A}) /**/